#AVASTAR BENTO MAITREYA HOW TO#
There is a way around this though - IF YOU ARE LUCKY (i am not), have the "convert to avastar" feature in your version of Avastar and know how to use the GoonSquad.exe program. Thus the reason for my reaching out to store owners - to no avail i might add - I simply can not afford to invest more time in this, much less for every item of clothing i have meshed, and i have meshed MANY! Trial and error is the name of the game here. That is not the end of the story though, no matter how close i get, when i rig clothing to it there are still a good 15 test uploads to go for the clothing.
With well over 100 test uploads and thousands of tweaks, both physical and with the sliders themselves. I have personally invested hundreds of hours on trial and error for the Aesthetics body alone. If you think clothing is alot of work on bootlegged bodies, try creating one of your own i.e re-rigging a ripped mesh body to that of an originally rigged one. Yes, it is usually the case of either "much bigger" or "much smaller" than the actual mesh within blender when working with bootleg versions (That's why I said scale and then sculpt - a lot). You get 40 - 50k pro bono and you're free to spend it as you like.
Might also be worth looking into how to log into the BETA grid if you havn't done so already. So set them to 0 and SL will calculate a lot faster. LODs are actually not even needed if you're uploading rigged meshes. I would advise you remove the last LOD upon upload to save yourself some time as well as l$. Right or wrong, it's an easy fix nun the less, just scale it down - after having applied the weights and after a test upload here and another tweak there you should be good to go. I think the oversizing is due to the fitted mesh sliders being in the wrong postition upon applying the weights. The changes you make to the mesh will stick. Modifying can be done in this way in Edit or Sculpt mode just don't be alarmed if your skeleton goes into the pose position when you tab into edit mode, this is normal and will revert back to the position it was in when you tab back out of edit mode. You can modify the shape of the mesh without unrigging and it is actually the best way to go about it. In response to your question though, don't unrig.
blend file with a different name to assure that you're able to go back and start over. blend file, do the changes and then save that as a.
#AVASTAR BENTO MAITREYA FOR FREE#
The best thing about the Maitreya Bento hands though, is that you will get them for free if you own the Lara mesh body.Just work on the saved.
#AVASTAR BENTO MAITREYA UPDATE#
We also added 2 new nail shapes (Almond nails and Stiletto nails) to this Lara update and the ability to hide the nails completely, which makes the hands better compatible with 3rd party nails. The 14 hand poses on the lara HUD can be used in combination with all your model poses and AOs. The second great thing about this is that Bento hands allow for finger movement, if you have a bento AO, making your hands dynamic and the options for how your hands appear endless. One is that with the 14 added hand poses you now have 14 different hand shapes included with your mesh body (just like having a 'mesh hands fatpack'). There are two wonderful things about having bento hands. at times it felt like forever ), but we are happy to announce that our bento hands are finally ready and released!